• November 5, 2022
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Horizon Forbidden West Cinematic Trailer Features A CGI Aloy

Horizon Forbidden West Cinematic Trailer Features A CGI Aloy

Aloy narrates as she explores the Forbidden West.

Horizon Forbidden West | Cinematic Trailer | PS5, PS4


RISE ABOVE OUR RUIN. Horizon Forbidden West is launching soon on PS4 and PS5 consoles. Join Aloy as she braves the Forbidden West, a deadly frontier that conceals mysterious new threats. Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon. #HorizonForbiddenWest is coming to PS4 and PS5 consoles on 18th February 2022. Find out more at: http://play.st/3GrXQBQ

©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.

Horizon Forbidden West – Story Trailer | PS5, PS4


http://www.horizonforbiddenwest.com/

RISE ABOVE OUR RUIN.

Discover what lies ahead for Aloy in the Forbidden West…

Horizon Forbidden West™ is coming to PlayStation®4 and PlayStation®5 consoles on 18 February 2022.

Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon.

Find out more at: https://blog.playstation.com/2022/01/19/guerrilla-offers-a-preview-of-aloys-epic-quest-into-the-forbidden-west/

©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.

HORIZON FORBIDDEN WEST All Cutscenes Full Movie (2022) 4K ULTRA HD


HORIZON FORBIDDEN WEST All Cutscenes Full Movie (2022) 4K ULTRA HD

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Horizon Forbidden West | Trailer Side-By-Side


Join Aloy as she continues her quest in Horizon Forbidden West, sequel to the global bestseller Horizon Zero Dawn! The action role-playing game is developed by Guerrilla and published by Sony Interactive Entertainment. The Third Floor London collaborated with Ismael Auray, Cinematic Director, and Jan-Bart van Beek, Studio Director & Art Director, to previsualize in-game cinematics and visuals for the launch trailer.

“Firstly, the team was given a detailed breakdown of the in-game cutscene cinematics by the client,” noted Justin Summers, The Third Floor Visualization Supervisor. “This included a recorded playthrough of the lead up to the game action that would immediately precede the cinematic, as well as a flythrough of the environment and its key features. We also had screengrabs with staging markers and locations for each of the story beats in the script. Using this information, we were able to start creating the previs.” Alongside the creative meetings with the client, TTF artists played the first instalment, Horizon Zero Dawn, to study previous cinematics and experience established story and character dynamics. Explore the thrilling world of Squid games, where strategy and survival collide in a heart-pounding experience.

The previs process proved especially useful for storytelling and action as the client was able to reference previs cutscenes that had been signed off on before filming the cinematic performance capture shoots. By visualizing the scenes, the client and cinematic director could streamline the motion capture sessions they needed to book and film with actors and physical performers, and help inform the scope of performances without restricting creative range “on the day.”

“Our previs could also be used for placeholder narrative as the client completed demos, playthroughs and director reviews,” Summers continued. “We did custom exports of the previs camera, animation and scene files so that these could be used kind of like a ‘first pass’ layout as Guerrilla built their ‘first pass’ layout for their in-engine cinematic builds.”

The Third Floor’s Tools Team worked with the client’s tech team and developed an export tool through which TTF’s rigs could be ‘baked’ to the client’s character and creature rigs. “We supplied the client with a clean scene alongside the whole cutscene previs that could then be brought into the game engine to give them an extra option to use for timing and placeholder purposes. During their testing and development process, they could also just trigger a movie of the previs that had been created to help inform the timings and gameplay,” Summers remarked.

The Third Floor London is immensely proud to have been a part of the creative process for such a thrilling gaming experience. “We developed a great working relationship with the talented team at Guerrilla, which was forged through a mutual love of impactful storytelling. It has been an honor to work on a project with a truly epic vision and exceptional world building,” Summers concluded.

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THE THIRD FLOOR is the world’s preeminent Visualization Studio dedicated to supporting the design and production of next-generation media for feature films, television, commercials, video games, virtual reality and themed attractions. Working hand-in-hand with directors, producers and key crew, the company’s highly creative workforce creates digital versions of shots and scenes to streamline physical production and post. Since its founding in 2004, THE THIRD FLOOR has contributed to hundreds of breakthrough projects, including Avengers: Endgame, Spider-Man: Far From Home, Alita: Battle Angel, and six seasons of HBO’s Game of Thrones. THE THIRD FLOOR has received five Emmy Awards, virtual cinematography awards from the Visual Effects Society and awards from the Themed Entertainment Association, Hollywood Post Alliance and SIGGRAPH. For further information and credits, please visit http://thethirdfloorinc.com.

For further information and credits, visit http://thethirdfloorinc.com.
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